Path Tracing Demo

Usage

Note: The title of this tab should show both the current and average frametime in microseconds.

The source code of this project is available on my codeberg.

Acknowledgements

The implementation of the path tracer shown here is based on this draft of a book on GPU ray tracing by Arman Uguray, which is, in turn, based on the Ray Tracing In One Weekend series by Peter Shirley, Trevor D Black and Steve Hollasch.